A downloadable game for Windows, macOS, and Linux

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The Christmas Creature


A horror game about spreading the joy of Christmas to your neighbors! Prepare their presents by mixing ingredients such as eggnog, gingerbread dough and candy canes, and deliver it to their doorstep. Take on this adventure to bring about the much needed merry spirit of Christmas!

At the top you see a CJM - a Christmas Joy Meter! If you let you Christmas Joy get too low, you will be vulnerable to the onslaught of the hallway-dwelling ill-wishers! You can obtain Christmas Joy from delivering correct presents or taking pills, but it depletes quickly...

This is a short game that is intended to be difficult to beat at first. The notice board in the safe room provides most of the needed information, but some of the mechanics have to be discovered by the player!

A single run takes under 10 minutes.


NB: I cannot test the MacOS version; please let me know if there are issues with it

Download

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Click download now to get access to the following files:

Christmas_Creature_Windows_v1-3.zip 51 MB
Christmas_Creature_Linux_v1-3.zip 48 MB
Christmas_Creature_MacOS_v1-3.zip 73 MB

Development log

Comments

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(+1)

Nice Well done

Thanks!

It's a nice concept, but currently it has some issues that make it very difficult to play, luckily they are easily fixable:

  • Mouse sensitivity. To me, the game has a high mouse sensitivity, I couldn't play properly. This could be fixed by offering a slider in the setting that multiplies the camera rotation speed value.
  • GPU Optimization.I have a good GPU (3060 RTX), but for some reason it struggles with this game. I cannot see inside the code, but is probably the shaders in the post process, or the game is not properly culling the meshes. I believe that godot does not cull by occlusion by default, but is very easy to implement.

I would love to play this game fully once this issues are fixed, and I think it would boost the gameplay feel.

(2 edits) (+1)

Thanks for the feedback!

The game has had a persistent sensitivity setting from the first version in the control tab in the settings - maybe you missed it? Let me know if it's not working as intended.

The performance is sub-optimal, I agree, but in my tests it has generally been playable on a 1050Ti. I have quickly made some performance improvements and posted the updated version just now, but I will try to take a closer look as well soon. Check out the current version, and let me know me if the problems persist. (if they do, please share more details - framerate (F3 during a run to show) with shadows on and off, your CPU and RAM)

(+1)

You are right, I totally missed the control tab completely, thanks for bringin that to my attention.

About performance, in the 1.2 version I achieve 42 FPS, so that's nice.

The game is more than playable in the current version, and as stated before, nice mechanics and concept!

Thanks! Happy to hear that it is better now. 42 FPS is still not what I would expect from a 3060Ti, so I will definitely be optimizing it further.

Be sure to let me know if you have any more suggestions or feedback!